Dark Souls III is an action role-playing game played from a third person perspective similar to previous games in the series. The game’s gameplay design followed “closely in Dark Souls II,” according to lead director and series creator Hidetaka Miyazaki. Players are equipped with a variety of weapons to fight enemies such as bows, throwable projectiles and swords. Shields can serve as secondary weapons, but are primarily used to reflect enemy attacks and protect players from damage. Each weapon has two basic attack types. One is a standard attack and the other is slightly more powerful to charge. Similar to FromSoftware’s previous game, Bloodborne.
You can also avoid the attack by avoiding rolling. The bonfire, which serves as a checkpoint, is back from previous versions, and according to Miyazaki, Ash plays an important role in the game. There is a magic system where magic appears in the game and the spirit of the devil returns, which is now called the “focus point”. The player’s focus is consumed when performing spells. There are two types of Estus Flask in the game, which can be assigned to suit the player’s specific play style. One of them replenishes your stamina, just like the previous games in the series, and the other replenishes the game’s new feature-Focus Points. Combat and movement are faster and more flexible than Dark Souls III because multiple player movements are performed faster and can do more damage in a shorter time.
hroughout the game, players encounter different types of enemies with different actions. Some of them change their battle pattern during battle. Dark Souls III introduces new combat features, including weapons and shields “Skills”. Each weapon can use its own attacks and features at the expense of focus with different special abilities. This game is more focused on role-playing. Extended character builder and improved weapons give players more tactical options. The game has fewer overall maps than its predecessor, Dark Souls II, but larger and more detailed to encourage exploration. Adaptability stats for Dark Souls II have been removed from Dark Souls III and other stats have been adjusted. This game has the same multiplayer elements as the previous games in the series.